Packet Loss

Online Packet Loss Test: Measure Ping, Jitter and Packet Drop

Test whether your connection is silently dropping packets. This free packet loss test measures drop percentage, round-trip time, and jitter to identify causes of rubberbanding, stuttering, and dropped calls.

Test Tag / Environment

Tag your test to measure the impact of cables or router QoS rules

DownloadBandwidth
Mbps
Peak
Under load
UploadUpstream throughput
Mbps
Peak
Under load
Ping & JitterIdle latency
ms
Jitter
Loss
Bufferbloat
-
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How Packet Loss Affects Real-Time Applications

Packet loss occurs when transmitted data packets fail to reach their destination across network hops. While web browsing and video streaming often absorb moderate loss through TCP retransmissions and playback buffers, real-time protocols (UDP in online gaming, WebRTC in voice calls) cannot wait for retransmissions without adding delay.

When packet loss rises around 1%, interactive applications may exhibit occasional desynchronization, micro-stutters, or voice clipping, as dropped frames cannot always be interpolated seamlessly.

UDP vs TCP

TCP retransmits lost packets by sacrificing time (latency), but competitive games and voice calls use UDP without retransmissions: any lost packet is gone forever, causing micro-stutter, ghost bullets, and clipped voice.

Packet Loss Severity Thresholds

Calibrated for competitive gaming, VoIP communication, and interactive cloud workflows

Loss RateEvaluationReal-World Impact
0.0%No Loss DetectedNo dropped packets detected during the test. Optimal condition for interactive real-time applications and voice calls.
< 1.0%Low Loss RateMinor packet drop. Typically unnoticeable in web browsing or streaming; may occasionally impact high tick-rate competitive games.
1.0% – 3.0%Moderate LossNoticeable drop rate in real-time applications. May lead to occasional hit-registration variance in shooters or compression artifacts in VoIP.
> 3.0%Elevated LossMaterial packet loss. Can introduce rubberbanding in online games, noticeable voice distortion in calls, and lower TCP throughput due to retransmissions.

The 3 Main Causes of Packet Loss & How to Fix Them

1. Wi-Fi Interference & Half-Duplex Contention

Radio frequency interference, physical obstacles, and neighbor channels cause packet collisions. Switching to a direct Cat 6+ Ethernet cable eliminates wireless loss.

2. Router Buffer Saturation (Bufferbloat)

When downloads or backups saturate bandwidth, unmanaged FIFO router buffers fill and drop subsequent packets (tail-drop). Enabling SQM (CAKE) prevents queue overflow.

3. MTU Mismatch & ISP Transit Congestion

Incorrect MTU/MSS settings lead to packet fragmentation, while upstream peering bottlenecking at the ISP level drops packets during peak hours.

Frequently Asked Questions (FAQ)